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A destruction system is now put in place across the city's buildings, primarily to give the Batmobile a 'wrecking ball' effect as it clips wall edges.
#Batman arkham knight own the roads upgrade#
Roaming tanks and gangs fill the rest of the space, often clubbing together in greater number than Arkham City's smaller pockets of enemies - again, the reported number is five times the NPC count to befit current-gen specs.Īrkham Knight's physics mark a huge upgrade for the series as a whole too. Crowd density is far from Grand Theft Auto 5's level (the city is mostly evacuated after all), but its roads are nevertheless alive with cops and robbers in chase, giving the city a sense of purpose outside of Batman's missions. Manage cookie settingsĪt a street level, Gotham is also amply populated. This content is hosted on an external platform, which will only display it if you accept targeting cookies. Reflections also impress though not strictly accurate to every light source's position, the approximated effect is still convincing and gives Gotham's streets a crisp, damp sheen not seen on Arkham City's simpler normal maps. Notably, particles are ramped up in number on PS4, and each lights up the nearby environment as a batch erupts from downed tanks.
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The full suite of Unreal Engine 3's post effects is brought to bear, from light shafts to bloom and a stylish lens flare. Impressively, rain is also properly shaded by nearby lighting, tinged to whatever neon colour it passes by. Gotham City is noticeably drenched from top to bottom unlike the light patter of snowflakes falling in Arkham City, rain weighs down heavily on Gotham with splashes and ripples on the road surface.
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The game also aces the last PC release via some impressive atmospheric effects, adding in heavy rainfall and rising plumes of smog across the distant city streets. The result is a slicker, more cinematic look to Arkham Knight than was ever possible on last-gen hardware. As an extra, we also get filters such as film grain (noticed in the Batmobile's battle mode), plus a light chromatic aberration pass that appears along the screen's edges. The crisp image is backed by a post-process anti-aliasing technique too, tackling jagged edges well in most scenarios, with the exception of a pixel-crawl effect on distant objects.
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At a native 1920x1080 resolution, the PS4 version pushes far beyond the 1280x720 with no AA of previous console entries in the series. Gotham City is not only more intricately detailed, but better presented in general. It's neatly optimised for PS4, and having the game's 48GB file installed to HDD by default makes a world of difference compared to last-gen's reliance on streaming from optical disc. The engine streams assets in behind the scenes with nary a blip - often through smart level design - with only one hiccup noticed when approaching the Police Headquarters for the first time.
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Gone are the black screens that separated each level from the main hub it's now possible to move between each directly, from indoors to out. And crucially, on PS4 there are no loading screens whatsoever - it's all one seamless experience from start to finish. Every building is distinct thanks to a boosted polygon count across the board, eschewing the rigid layout of Arkham City for a more chaotic sprawl. Gotham City arches and bends in a more organic way, from the bright pagoda gates of the Chinatown district to the neon sleaze of its downtown area - right up to the art deco spires of the city's skyscrapers.
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Draw distances are convincingly broad, and it's possible to even see lamplights from across the city, giving the urban sprawl a real sense of consistency as you leap from roof to roof.Ĭomparisons with the PS3 edition of the last game are perhaps unfair even next to the PC release of Arkham City, the world design here is a huge step ahead in overall complexity. PS4 capably delivers on this too, with only minor texture pop-in when zipping between buildings - using Batman's extended range grappling hook, or driving at pace in the Batmobile. At an estimated five times the size of the last game, Arkham Knight demands a rendering range not seen on older platforms. Towering above all other changes is the scale of Gotham City. Based on early impressions, the game has already proven itself in the performance stakes, and that solid frame-rate and stability is backed up by a more ambitious approach to the open world gameplay pioneered in 2011's Arkham City. The launch of Batman: Arkham Knight may have been blighted by the arrival of the PC train-wreck, but let's be clear - Rocksteady's console game is a slickly presented finale to the saga that should not be overlooked.